While the other Badgers tried to cope with Virilax, elsewhere, The Black Son, with over a dozen goblin, orc and human ghouls, snuck up from the second level and attacked the northern group of Badgers in the twisted corridor
Longfinger threw a pidgeon to reveal a gelatinous cube in the hallway. Bird sucked right into it. Hero and Shasta sucked in shortly after. Nearly dissolved them but we killed it just in time. Hero won’t look too good from now on, though. Still no sign of that rival party.
(click the source to see the whole thing)
Tallying up the loot- Tim and Gerard loaded, packed, hauled and sold practically everything they found in Quasqueton worth selling that wasn’t anchored to the floor. It took a mule cart and several days and netted them a fortune ….but they didn’t find the greatest riches of all. That was still secret and safe where the previous party of Badgers left it.
Soon the fate of the Treasure of Quasqueton, and the Badgers themselves, will be decided in a special session later this month that will be the Dungeon Days season finale. Will the combined might of all the surviving Badgers be enough to withstand the onslaught of the combined might of all their surviving enemies?
Follow Dungeon Days and find out!
They were doing a good job of mitigating the acid damage to Hero, who was still trapped within the Devil Cube, but he had been in there so long he started to suffocate! One more round and he would be dying, another round in there, he would be dead.
The turning point came when they realized it was a summoned evil, so would recoil from those warded by a protection from evil spell. Bardiel dove right into the Devil Cube to touch Hero with the spell.
The Cube immediately expelled Hero and recoiled!
A short time and some more healing later the paralysis wore off and the tables were true and rightly turned
Dungeon Day 10/8 con’t
After battling swarms of thousands of undead crows, the Badgers withdrew and tried to escape back across the Turandarok River. We used paizo’s Chase Cards for the chase, which worked out quite well. The ghouls’ vanguard caught up to them so the Badgers had to make a stand. Using Concecrate to make a defensable position, they fought off the first pack and resumed the chase to escape the second pack, which was lead by the Black Son himself. This time they made it!
The Evil NPC adventuring party advances onto the dungeon the Badgers are defending. Black Hogus & Shasta the Disasta make their move, attacking the party from behind. Hogus triggered readied actions from both goblin ghoul adepts, who cast burning hands at him as he broke cover to cross the hall. Even half damage could have killed him, but thanks to his evasion and two successful saves he took no damage at all. They return the favor, lobbing alchemist fire and bombs at the close packed adventurer party. Meanwhile, the evil ghoul barbarian has impetuously ‘bled’ another ‘encounter’ by charging down the hall. Soon he is flanked and out of range of their evil cleric’s undead-healing magic. As GM I mimic the Evil Party’s ‘players’ calling for healing from their cleric and arguing with the ‘DM’ about how unfair that all was. I keep it up throughout the fight, acting out the ‘players’ openly discussing strategy at length in the middle if sword swings and getting into arguments and bitching each other out as the encounter begins to go against them (which was a lot of fun!)
As the attacks came, the players (this time defending a dungeon rather than being the delvers) often kept their party split and people at their posts, despite the alarm being raised, because they saw the group on the scene often able to handle an attack themselves, and it turned out more important to keep areas defended than to focus everything on every potential threat…. Even if this meant they might lose a group of defenders.
So, ‘never split the party’ ended up totally discarded, and their strategy became very similar to how dungeon monsters are often run.
In groups of 2-12 like parties of adventurers, the goblins start to break through the trap doors to the basement in villagers’ homes, to invade the dungeon the players are defending.
The players placed themselves and NPC allies to get best notice of where the attacks are coming from. This made their deployment look a lot like dungeon encounters.
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…and look for one of our players in the clip - Tavis Allison aka ‘Rogahn the Fearless’ (or so the dwarf thinks!)